You can turn the generic ones into forgotten souls but save all unique Necromancer items because you can Kanai’s Cube them later, even if they’re at low levels. Use every legendary as they will always out pace your rares for probably 5-10 levels. At these difficulties, survivability should not be a problem.Ĩ. This too will make going through rifts much faster. Check every rift or two for what you can upgrade, which will be almost everything every few levels or so. The best skills at low levels for fast clearing at either corpse explosion or corpse lance with a golem/skeleton army to back you up.ħ. There will be plenty of time to learn all their nuances later. You will level up quickly, so after each rift, check out your new skills and try them out in a sort of Necromancer express mode. Don’t go too high or you’ll be inefficiently running rifts for less XP than you might be able to grab at a lower difficulty.Ħ. I did Expert for a while before moving up to Master.
Pick the difficulty you’re most comfortable with.
For my other picks I just did The Furnace for extra elite damage (useful for rift bosses especially) and Countess Julia’s Cameo for jewelry because getting trapped in an arcane death maze is probably the only thing that might kill you at this point.ĥ. If you don’t have Leoric’s Crown you can get one the first time you kill Leoric with any new character. The most important one by far is Leoric’s Crown, which will give you a double bonus for that XP gem you just put in, so that’s 70-80% bonus XP. I know this is a Broken Crown but I have the Leoric's effect running in Kanai's BlizzardĤ. You can switch helmets as you level up and find better ones, but do not forget about the socket and the gem. This is incredibly important for saving hours of grinding time.
I had a royal ruby lying around which gives me 41% bonus XP, but even a common imperial ruby will still be giving you 35% XP. Once you do, put the highest level ruby in it you have. Get a helmet with a socket as soon as you can. Since they change each time, they will be less monotonous that X area grinds.ģ.
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They are also full of XP shrines and pools. They are densely packed with enemies for lots of XP, and you get a hefty XP bonus at the end for completing them. Sinking any into health regen or life on hit means you will probably never even come close to dying at lower levels.Ģ. Necromancer benefits a lot from resource cost reduction and actually area damage, surprisingly. Sink all those into the various stats you can in order to player higher difficulties which will get you much more XP at baseline.